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Thread 02 / Earlier

Old 3D

Original work comes first. The revisits follow.

01 / Magic

Goggy

Original 3D renders / Maya + MentalRay / 2008
Original 3D render of Goggy
AI-assisted revisit / 2026
AI-assisted revisit of Goggy on an island
AI-assisted revisit of Goggy at the start of a fantasy race
AI Videos / Raw outputs / 2026
Three character variations of Goggy
02 / Story scene

New Year’s Morning

Original 3D render / 3ds Max + V-Ray / 2014
Original 3D render of Santa's red and gold carriage beside a giant clock
AI-assisted revisit / 2026
Plush Santa and reindeer asleep together in the carriage after the Christmas delivery
Video Flux 3 / Raw output / 2026
Original 3D render / 3ds Max + V-Ray / 2014
Original 3D render of Santa's red carriage navigation console
AI-assisted revisit / 2026
AI-assisted revisit of Santa's carriage navigation console during a frosty night delivery flight
Video Flux 3 / Raw output / 2026
03 / Machine

MotoBike

Handmade 3D mesh / Viewport screenshot 3DSMAX / 2014
Original 3D technical render of the MotoBike
AI-assisted revisit / 2026
Final AI-assisted revisit of the MotoBike
Video MiniMax H3 / Raw output / 2026
04 / Crossover

Go Wild

Original 3D renders / 3ds Max + V-Ray / 2014
Original 3D render of a brown leather armchair
Original 3D render of white sandals
AI-assisted revisit / 2026
Thai sandal campaign, AI-assisted revisit
AI-assisted grindhouse revisit of a blonde character wearing goggles
AI Videos / Composited / 2026
05 / Material studies

The Furniture Ball

Original 3D renders / 3ds Max + V-Ray / 2017
Four original 3D render details of upholstered furniture materials
AI-assisted revisits / Material transfer / 2026
AI-assisted revisit of two dancers merging furniture materials into a tango costume
AI-assisted revisit of a woman merging with an olive velvet chaise
AI-assisted revisit of a sleeping upholstered figure
AI-assisted revisit of two people embracing through upholstered forms
Video Grok Imagine / Raw output / 2026
AI Video / MiniMax H3 MAX / 2026
06 / Upgrade

Neuro Rendering

Original 3D preview / 3ds Max / 2009
AI video / Google Omni 1.1 / 2026
07 / Air

Modelling

Original 3D render / 3ds Max + V-Ray / 2007
Original 3D render studies of an aircraft model
AI-assisted revisit / 2026
AI-assisted revisit of the aircraft model in a warm model-maker's workshop
AI Video / Composited / 2026
08 / Architectural concept

City of Shapes

Original 3D renders / 3ds Max + V-Ray / 2009
Original 3D render of the left Three Tears sculptural form
Original 3D render of the right Three Tears sculptural form
AI-assisted expansion / 2026
Aerial AI-assisted expansion of the Three Tears form into a city district
Street-level AI-assisted expansion of the Three Tears form into a civic complex
AI Video / MiniMax H3 MAX / 2026
09 / Inside

Interiors

Original 3D renders / 3ds Max + V-Ray / 2015
Original 3D render of the Evening Room interior
Original daytime 3D render of the hall
AI-assisted revisits / 2026
Shahed aftermath revisit of the hall
Boutique hotel gallery revisit of the hall
Zero Gravity revisit of the Evening Room
Searchlight Raid revisit of the Evening Room
AI Video / MiniMax H3 MAX / 2026
AI Video / MiniMax H3 MAX / 2026
10 / Character

Tired Man

Original 3D render / 3ds Max + V-Ray / 2014
Original 3D render of a leather sofa
AI-assisted revisit / 2026
Tired Man sitting on the revisited leather sofa
AI Videos / Raw outputs / 2026
11 / Lighting studies

Lighting in Unreal Engine

The results I achieved while mastering lighting rigs for real-time scenes.

Unreal Engine lighting study of ruins in early morning light
Unreal Engine lighting study of ruins in early morning light
Unreal Engine lighting study where cool and lava light meet
Unreal Engine fire and ice lighting study
Unreal Engine fire and ice lighting study
Unreal Engine architectural lighting study
Unreal Engine architectural lighting study
Unreal Engine architectural lighting study in a different proportion
Unreal Engine lighting study of a station exterior
Unreal Engine lighting study of a station exterior